Bike Polo Rules: Tournament Formats
π This guide covers Section 3 of the North American Hardcourt Bike Polo (NAH) Ruleset, the standard used at tournaments across North America.
How Tournaments Work
At pickup, teams get picked by tossing mallets in the middle, games run until time is up or someone gets tired, and then we shuffle and go again. Tournaments need more structure: set teams, a schedule, and a system to decide a winner by the end of the weekend.
Section 3 of the ruleset lays out how that works: how teams get ranked, how brackets run, how long games are, and how many refs each court needs. If you're heading to your first tournament, this will help you read the schedule. If you're thinking about helping run one, use this framework to get started.
π§ The Two Stages
Every NAH tournament has two stages.
1. The ranking stage. Every team plays a set of scheduled games that decide their seeding. This uses one of two formats:
Round Robin for tournaments with 16 or fewer teams
Swiss Rounds for tournaments with more than 16 teams
2. The elimination stage. Teams play a knockout bracket, seeded by their results from the first stage. This takes no more than one day and uses one of three formats:
Double Elimination
Single Elimination
Set Series
RANKING STAGE
π Round Robin
Teams are split into even groups of four or more, and every team plays every other team in its group. With fewer than 8 teams on one court, or 11 on two courts, teams play each other twice (a double round robin).
Scoring: a win is 2 points, and a tie is 1 point. Ties are allowed, and there's no overtime.
Ranking: points (from scoring), then head-to-head record, then goal difference, then goals scored.
This format works well for smaller events because every team plays the same number of games against the same opponents.
π Swiss Rounds
In Swiss Rounds, you don't play everyone. After each round, teams are matched against others with similar records. If y win your first game, you will likely face another team that won their first game. If you lose your first two, you will likely play someone else who's 0β2.
It works a bit like speed dating: lots of matchups, sorted as you go, so games stay close, and teams get ranked fairly without everyone playing everyone.
Groups: teams play in one, two, or three groups. If there are more than 8 teams per court, the organizer splits them into evenly seeded groups.
Number of rounds: depends on group size. A group of 9β16 teams plays four or five rounds, and a group of 17β32 plays five or six.
Longer tournaments: at events that run two or three full days, the second phase can regroup teams based on their first-day results.
Ties: allowed, with no overtime.
When the ranking stage ends, teams are seeded into the bracket. With two Swiss groups, seeds alternate between groups, starting with the team that had the best overall results.
ELIMINATION STAGE
βοΈ Double Elimination
The most common bracket for bike polo tournaments. Teams are out after two losses. Everyone starts in the winners bracket, and a loss drops you to the losers bracket, where you can keep playing your way toward the final.
Scheduling: teams never play back-to-back games. Everyone gets at least a 10-minute break between games.
Court use: early rounds spread across as many courts as possible. Games narrow to two courts through the quarterfinals and semifinals, and the losers bracket final and the final are played on one court.
Game length (3v3): 15 minutes for quarterfinals and later in both brackets. All other games are 12 minutes.
β Single Elimination
Teams are out after their first loss. It's shorter, which makes it useful for one-day events or tight schedules.
Court use: semifinals run on two courts where possible, followed by a 10-minute break. The final and the 3rd-place game are played on one court.
Game length (3v3): 15 minutes for quarterfinals and later. All other games are 12 minutes.
π¦ Set Series
Instead of one game per matchup, teams play a series and the team that wins the majority advances. Once one team has clinched the series, the remaining games aren't played. Teams are out after their first lost set.
Series length: semifinals, the 3rd-place set, and the final are best-of-5. All other sets are best-of-3.
Game length: 12 minutes for every game in 3v3. Game times don't increase later in the bracket.
Breaks: 3 minutes between games in a set.
Ties: each game is played to time, with overtime if needed.
β±οΈ Game Timing
Traditional 3v3
Ranking stage: 12 minutes
Elimination: 12 or 15 minutes, depending on the round (see each format above)
Squad and Bench
(5-player squad or 7-player bench)
All games are 30β60 minutes long.
Running time vs. stop time: organizers can let the clock keep running after goals, out-of-play balls, and penalties. The clock always stops for those in the final 2 minutes. Some elimination games, like finals and semifinals, must use stop time.
Halftime or periods: games of 45β60 minutes can be split into halves or three periods. The ref counts down the last minute before each break, and play restarts with a joust.
Note: Quad format (four players per team) has been used at NAH tournaments since this ruleset was published. Typically, game length for Quads follows Squad.
Overtime
If an elimination game is tied at the end of regulation, the Ref stops play, and the teams joust to start overtime. The tournament organizer picks one of two formats:
Golden goal: play continues until someone scores.
Overtime periods: 10-minute periods, repeated until one team is ahead at the final whistle.
Games in the ranking stage can end in a tie and don't go to overtime.
π§ Refs and Officials
Every game at a tournament needs volunteers. (Post 1 covers what each role does.) The ruleset sets minimums per court:
Ranking stage: 1 Referee, 1 Official, and 2 Goal Judges
Elimination stage: 2 Referees, 1 Official, and 2 Goal Judges
Across the whole tournament, organizers need at least 2 Referees per court available for scheduling, so a three-court event needs at least six. Refs and goal judges should work no more than 3 hours per shift.
That's a lot of people, and most of them are players taking a shift between their own games. If you're going to a tournament, expect to be asked to help, and say yes if you can.
Regional Qualifier Playoffs
At regional qualifiers where more than four teams earn a spot, teams that finish tied in a position may have to play off:
The two 5th-place teams play for 5th.
The two 7th-place teams play for 7th.
The four 9th-place teams play each other. Winners play for 9th, and losers play for 11th.
These games fit into gaps in the schedule, like breaks between final-day games or on a court that's no longer in use.
Getting Involved
If you want to help run a tournament someday, start by assistant reffing or goal judging at one. You'll see how the schedule and brackets work from the inside. Ask about it at pickup or in #general-polo-chat on Discord.
π Want to Learn More?
This post is based on the NAH Ruleset (2022 edition). The full rulebook, including a printable game sheet, is here:
π https://www.nahardcourt.com/rules/
Check for updates before you organize a tournament. Individual tournaments can also set their own formats, so read the event's info before you go.
Next up: Section 4, covering game mechanics: the joust, scoring, timeouts, and restarts.