Bike Polo Rules: Game Mechanics
📘 This guide covers Section 4 of the North American Hardcourt Bike Polo (NAH) Ruleset, the standard used at tournaments across North America.
How a Game Runs
Section 4 covers the flow of a game: how it starts, when the clock stops, how play restarts, and what counts as a goal. A lot of this will look familiar if you've played pickup at Gateway Park. We joust to start, and we sort out possession after goals and out-of-play balls. Tournaments add a ref, a clock, and specific rules for each of those moments.
🎬 The Joust
Every game starts with a joust.
Everyone lines up on their bikes, not moving, with their rear wheel touching the boards behind their own goal.
The Ref places the ball at the center mark.
The Ref asks each team if they're ready. The captain raises a hand for yes, or waves a flat hand side to side for not yet.
When both teams are ready, the Ref raises a hand, then blows the whistle and drops the hand at the same time.
The clock starts, and one player from each team races for the ball.
False starts: if anyone's back wheel leaves the boards before the whistle, the Goal Judge signals a false start. If the Ref decides it gave that team an advantage, the ball goes to the team that lost the joust.
Which side you joust on
The joust follows the mallet hand of most players on the court. If 4 of the 6 players are right-handed, it's a right-handed joust.
If it's an even split, the teams decide which pair of players joust.
In a right-handed joust, you pass on your opponent's left. In a left-handed joust, you pass on their right.
Joust rules
Jousting players ride in a straight line until someone touches the ball.
Nobody else can challenge for the ball or enter a jouster's path until one player has possession or both jousters miss the ball.
Any player racing hard and straight at the ball counts as a jouster and follows these rules.
⏱️ When the Clock Stops
3v3: the clock stops for a goal, an out-of-play ball, a shifted goal, an extended injury, a penalty, or a timeout. The Ref signals each stoppage with the whistle.
Squad and bench: the clock only stops for timeouts and injuries. In the final two minutes, it also stops for goals, out-of-play balls, and penalties.
🔁 Restarting Play
After a stoppage, both teams go back to their own half.
The team without the ball gets 5–10 seconds after returning to their half to get ready.
The Ref announces "Play will restart in 15 seconds" and counts down.
Play starts, and the clock starts (if it isn't already running), when the ball or a player from the team with the ball crosses half court.
If the team with the ball doesn't cross within 15 seconds, the clock starts, the Ref calls "play on," and the other team can cross half court.
Restart penalties
Not getting back: if a player on the team without the ball doesn't return to their own half, or waits in the other half until the last second, that's a Minor for Delay of Game.
Going early: if a player on the team with the ball crosses half before the Ref starts counting down, that's a Minor for Unsportsmanlike Conduct.
🥅 Scoring
A goal counts when the whole ball crosses the whole goal line after a shot. (Section 5 covers what counts as a shot.)
The shot can deflect off almost anything on the way in, except the broad side of an attacker's mallet head or an attacker’s mallet shaft.
Players can't push the ball in with their body or bike.
Own goals count. If a defender's action is the main reason the ball goes in, it's a goal. 🫣 The exception: if an attacker shuffles the ball into a defender's equipment while the defender isn't moving, and it goes in, it doesn't count.
After a goal, the team that got scored on gets the ball.
🚧 Out of Play
If the ball leaves the court, the team that touched it last loses possession. That includes the ball bouncing off a player's body or bike.
If the ball gets stuck in someone's bike or gear, it's out of play, and that player's team loses possession.
🚨 Penalties and Injuries
The Ref stops play to call a penalty and follows the penalty procedure from Section 1.
For injuries, the Ref decides whether a player needs immediate attention and stops play if so. There's no time limit on an injury stoppage. When play restarts, the team that last had the ball gets it back.
⏸ Timeouts
Each team gets two timeouts per game, and each one is 2 minutes. A team can take both back-to-back.
During play: get possession of the ball and yell "Timeout" to the Ref. Your team gives up the ball, unless the timeout is for a broken ball or a player who needs immediate medical attention.
During a stoppage: either team can call a timeout for extra time before the restart. The team with the ball keeps it.
Equipment damage: if the Ref decides the other team damaged your bike or gear, they can give you up to 5 minutes to fix it. It doesn't count as one of your timeouts.
🥅 Shifted Goals
If the goal gets knocked out of place, the goal line markings (outlined in Section 2) still decide whether a goal counts.
The Ref stops play if the goal has moved enough that the Goal Judge can't make the call, or if it's affecting play.
If it was an accident, the team that had the ball (or last had it) keeps it. If a player moved the goal on purpose to stop play, that's a Delay of Game penalty.
🔁 Substitutions (Squad and Bench)
Teams sub players through their own door on their defensive half.
The player coming off has to be inside the transition area, within 10 feet of the door, before the new player can come on.
If either player plays a loose ball or gets in the way of an opponent with the ball during the swap, that's an Illegal Substitution.
If a court's doors make live subs difficult, organizers can limit subs to stoppages.
Try It at Pickup
You don't need to memorize any of this to play with us. If you want to practice, the joust is a good place to start. Ask someone at pickup to walk you through which side to pass on, and you'll have it down after a few games.
📚 Read the Full Section
This post is based on the NAH Ruleset (2022 edition). The full rulebook is here:
👉 https://www.nahardcourt.com/rules/
Check for updates before you ref or organize a game.
Next up: Section 5, covering ball handling.